01. Core Loop
← Back to index
Genre & Fantasy
Genre: hybrid-casual "DIY / satisfying craft" plus shop simulation.
Player fantasy: "I run a custom phone case workshop. Customers come in, I make cases to order, get paid in coins, then decorate my studio."
Experience focus: self-expression and satisfying feel, not challenge. There is no fail state (see 04_LevelDesign_Pacing.md ).
Core Loop (1 level = 1 customer)
Customer arrives (Normal / VIP / Returning / Couple / Revenge / Auction)
→ choose phone shape
→ choose MAKER (case-making technique: Spray, Acrylic, Stencil, Marble, ...)
→ play the mini-game steps (glue → paint → dry → ...)
→ decorate (2D stickers, 3D stickers, glitter, keychain, strap)
→ result rated 1–3 stars
→ earn coins (+ RV ×2) and a 70% chance of a chest key
→ possible upsell: "CAN YOU DO MY HEADPHONES CASE TOO?" → bonus level
Day → each day has 1–6 customers
→ new days unlock makers, phone shapes, stickers and studio categories
→ coins are spent on studio decor and tool skins
→ action points raise the (bot) leaderboard rank → premium spin rewards
→ daily missions, daily login, idle income and bundle timers bring players back
Content length
25 designed days (120 customers). After Day 25 the table is clamped to Day 25 and its last 6 customers repeat. Rewards stop growing.
After onboarding, variety comes from new phone shapes, new stickers, VIP items and special modes (Revenge, Auction, Couple, Cleaning).