05. Economy
05. Economy
The game has no premium currency. The economy runs on coins (soft currency), with RV as the main shortcut. Random systems (gacha, spins, chests) are covered separately in 06_Gacha.md.
Currencies & Resources
| Resource | Source | Used for |
|---|---|---|
| Coin (soft) | Level rewards, VIP, missions, login, chests, idle income, RV | Studio decor, tool skin rolls, skipping bundle timers |
| Key | 70% drop per level (keychain_settings: key_drop_chance_percent=70) | Opening the keychain chest |
| Spin Wheel Ticket | Events / rewards | Spin wheel (wheelType: free / ticket / rv) |
| Video Ticket | [CODE RVPlayerManager.videoTicketCount] | Replaces watching an RV. Only displayed, never earned or spent (leftover feature). |
| Leaderboard Score | In-game actions | Rank up (50 points = 1 rank) |
| Real money (IAP) | ā | No Ads, packs, unlocks (see 07_Monetization.md) |
Faucets (coin sources)
a. Level rewards
Linear per customer, where n = global customer number 1ā¦120 [DATA level_rewards.csv].
| Stars | Formula | Customer #1 | Customer #120 |
|---|---|---|---|
| 1ā | 75 + 2(nā1) | 75 | 313 |
| 2ā | 100 + 3(nā1) | 100 | 457 |
| 3ā | 125 + 4(nā1) | 125 | 601 |
Coins per day (3ā , without Ć2, without VIP):
| Day | 1 | 2 | 4 | 6 | 9 | 14 | 20 | 25 |
|---|---|---|---|---|---|---|---|---|
| 3ā coins | 125 | 262 | 447 | 700 | 1,125 | 1,962 | 2,826 | 3,546 |
Total Day 1ā25: 43,560 (3ā ) / 23,280 (1ā ). With RV Ć2 this can approach double.
b. VIP
200 + 30 Ć (day ā 2)per VIP (Day 25 = 890).- Ć4 with RV, plus 8ā10 emoji Ć random 10ā30 coins.
- 30 VIPs across Day 1ā25.
c. Daily Login
- 7 days: 250, 500, 750 ⦠1,750 (7,000 total per cycle).
- 30-day variant (
ThrityDaySign, iOS) with exclusive items on days 1/2/4/5/7/9 (daily_bonus_order).
d. Daily Missions
27 missions, rewards of 50ā150 coins. Examples: "Create 3 Spray cases" 120, "Upgrade your floor once" 50, "Play boxes mini game 2 times" 150.
e. Keychain Chest
Random 20ā440 coins per tap. Details in 06_Gacha.md.
f. Free coin RV
In the Skin panel and the HUD "Earn Coins" button: 500 + 25 Ć (day ā 1) per view (Day 25 = 1,100) [DATA skin_rv_coins.csv].
g. Idle Income
[CODE ā]
coins = hours Ć (worker_count Ć 50 + shop_income) Ć (DoubleTime ? 2 : 1)
- Offline savings are capped at 5 hours of worker income (15 hours with the Stretch the Limit booster).
- Workers are obtained through RV and are temporary.
| Booster (RV) | Effect |
|---|---|
| DoubleTime | Income Ć2 |
| Stretch the Limit | Offline cap 15 hours |
| Design Discount | Studio decor ā30% |
Permanent boosters are sold as IAP. Booster durations could not be read from the code.
h. Spin Wheel
Rewards of 100ā2,000 coins. Details in 06_Gacha.md.
i. Auction
Bids of 1.0ā3.0 Ć the 3ā reward. Details in 03_Customers.md.
j. Extra Coins RV
RV coin buttons in the HUD, shop and floating icons (extra_coins_rv, float_skin_rv, MysteryBoxRV).
Sinks (coin spending)
a. Studio (shop decor)
10 categories, 125 items [DATA Decorations_Categories.csv, Decorations_Items.csv].
| Category | Unlock day | Items |
|---|---|---|
| Walls, Floor, Table | 1 | 15 / 15 / 15 |
| Showcase, Chairs | 3 | 10 / 10 |
| Lamp, Sofa | 4 | 15 / 10 |
| Rug | 5 | 15 |
| Plant | 6 | 10 |
| Left Wall Decor | 7 | 10 |
- Breakdown: 35 free (default), 57 coin-priced, 33 RV-only (1 ad per item).
- Coin prices range 50 ā 1,500. All coin items total 33,400, about 77% of total 3ā income for Day 1ā25. The sink is tuned so the studio is "almost full" around Day 25.
- Price pattern per category: 2ā5 free items ā coin items rising gradually ā RV items interleaved between coin items (by
order). Players short on coins see RV as the shortcut. - Studio upgrades (interior/wall/floor) also give +80 leaderboard points.
b. Tool Skins (gacha roll)
49,500 coins in total for all skins. Details in 06_Gacha.md.
c. Bundle timer skip
500ā1,000 coins per cycle. Details in 08_LiveOps_AB.md.
Rough balance, Day 1ā25
| Coins | |
|---|---|
| Level faucet at 3ā | ~43,560 |
| + VIP, login, missions, chests, RV, idle | (depends on player behavior) |
| Studio sink | 33,400 |
| Tool skin sink | 49,500 |
| Bundle skip sink | 3 cycles Ć (500ā¦1,000) per bundle |
Total sinks are well above the level faucet. This shortfall is what pushes players to watch RVs. [GUESS]
Content Unlock Paths
Goods.csv separates how each item is unlocked:
| Path | Column | Examples |
|---|---|---|
| 1. Day progress | unlock_day_gp / unlock_day_ios | Stickers unlock gradually Day 1 ā 23 |
| 2. Serving VIPs | unlock_vip_order 1ā¦54 | 21 2D stickers, 13 3D stickers, 10 spray, 10 acrylic, 3 glitter. Tagged "VIP ITEM". |
| 3. Chest / daily bonus | daily_bonus_order, keychain chest | Keychains via chests, exclusive items via 30-day login |
| 4. Bundles | Bundle_Items.csv | See 08_LiveOps_AB.md |
| 5. RV "TRY ONCE" | ā | Try a locked item once by watching an ad |