05. Economy

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The game has no premium currency. The economy runs on coins (soft currency), with RV as the main shortcut. Random systems (gacha, spins, chests) are covered separately in 06_Gacha.md.

Currencies & Resources

ResourceSourceUsed for
Coin (soft)Level rewards, VIP, missions, login, chests, idle income, RVStudio decor, tool skin rolls, skipping bundle timers
Key70% drop per level (keychain_settings: key_drop_chance_percent=70)Opening the keychain chest
Spin Wheel TicketEvents / rewardsSpin wheel (wheelType: free / ticket / rv)
Video Ticket[CODE RVPlayerManager.videoTicketCount]Replaces watching an RV. Only displayed, never earned or spent (leftover feature).
Leaderboard ScoreIn-game actionsRank up (50 points = 1 rank)
Real money (IAP)—No Ads, packs, unlocks (see 07_Monetization.md)

Faucets (coin sources)

a. Level rewards

Linear per customer, where n = global customer number 1…120 [DATA level_rewards.csv].

StarsFormulaCustomer #1Customer #120
1ā˜…75 + 2(nāˆ’1)75313
2ā˜…100 + 3(nāˆ’1)100457
3ā˜…125 + 4(nāˆ’1)125601

Coins per day (3ā˜…, without Ɨ2, without VIP):

Day12469142025
3ā˜… coins1252624477001,1251,9622,8263,546

Total Day 1–25: 43,560 (3ā˜…) / 23,280 (1ā˜…). With RV Ɨ2 this can approach double.

b. VIP

  • 200 + 30 Ɨ (day āˆ’ 2) per VIP (Day 25 = 890).
  • Ɨ4 with RV, plus 8–10 emoji Ɨ random 10–30 coins.
  • 30 VIPs across Day 1–25.

c. Daily Login

  • 7 days: 250, 500, 750 … 1,750 (7,000 total per cycle).
  • 30-day variant (ThrityDaySign, iOS) with exclusive items on days 1/2/4/5/7/9 (daily_bonus_order).

d. Daily Missions

27 missions, rewards of 50–150 coins. Examples: "Create 3 Spray cases" 120, "Upgrade your floor once" 50, "Play boxes mini game 2 times" 150.

e. Keychain Chest

Random 20–440 coins per tap. Details in 06_Gacha.md.

f. Free coin RV

In the Skin panel and the HUD "Earn Coins" button: 500 + 25 Ɨ (day āˆ’ 1) per view (Day 25 = 1,100) [DATA skin_rv_coins.csv].

g. Idle Income

[CODE āœ”]

coins = hours Ɨ (worker_count Ɨ 50 + shop_income) Ɨ (DoubleTime ? 2 : 1)
  • Offline savings are capped at 5 hours of worker income (15 hours with the Stretch the Limit booster).
  • Workers are obtained through RV and are temporary.
Booster (RV)Effect
DoubleTimeIncome Ɨ2
Stretch the LimitOffline cap 15 hours
Design DiscountStudio decor āˆ’30%

Permanent boosters are sold as IAP. Booster durations could not be read from the code.

h. Spin Wheel

Rewards of 100–2,000 coins. Details in 06_Gacha.md.

i. Auction

Bids of 1.0–3.0 Ɨ the 3ā˜… reward. Details in 03_Customers.md.

j. Extra Coins RV

RV coin buttons in the HUD, shop and floating icons (extra_coins_rv, float_skin_rv, MysteryBoxRV).

Sinks (coin spending)

a. Studio (shop decor)

10 categories, 125 items [DATA Decorations_Categories.csv, Decorations_Items.csv].

CategoryUnlock dayItems
Walls, Floor, Table115 / 15 / 15
Showcase, Chairs310 / 10
Lamp, Sofa415 / 10
Rug515
Plant610
Left Wall Decor710
  • Breakdown: 35 free (default), 57 coin-priced, 33 RV-only (1 ad per item).
  • Coin prices range 50 → 1,500. All coin items total 33,400, about 77% of total 3ā˜… income for Day 1–25. The sink is tuned so the studio is "almost full" around Day 25.
  • Price pattern per category: 2–5 free items → coin items rising gradually → RV items interleaved between coin items (by order). Players short on coins see RV as the shortcut.
  • Studio upgrades (interior/wall/floor) also give +80 leaderboard points.

b. Tool Skins (gacha roll)

49,500 coins in total for all skins. Details in 06_Gacha.md.

c. Bundle timer skip

500–1,000 coins per cycle. Details in 08_LiveOps_AB.md.

Rough balance, Day 1–25

Coins
Level faucet at 3ā˜…~43,560
+ VIP, login, missions, chests, RV, idle(depends on player behavior)
Studio sink33,400
Tool skin sink49,500
Bundle skip sink3 cycles Ɨ (500…1,000) per bundle

Total sinks are well above the level faucet. This shortfall is what pushes players to watch RVs. [GUESS]

Content Unlock Paths

Goods.csv separates how each item is unlocked:

PathColumnExamples
1. Day progressunlock_day_gp / unlock_day_iosStickers unlock gradually Day 1 → 23
2. Serving VIPsunlock_vip_order 1…5421 2D stickers, 13 3D stickers, 10 spray, 10 acrylic, 3 glitter. Tagged "VIP ITEM".
3. Chest / daily bonusdaily_bonus_order, keychain chestKeychains via chests, exclusive items via 30-day login
4. BundlesBundle_Items.csvSee 08_LiveOps_AB.md
5. RV "TRY ONCE"—Try a locked item once by watching an ad
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