09. Retention & Social
09. Retention & Social
Why players come back
| System | Return trigger |
|---|---|
| Bot leaderboard | Rank up, premium spin every 10 ranks |
| Daily Missions | New missions every day |
| Daily Login | Rewards grow up to day 7 / 30 |
| Idle Income | Coins accumulate offline (5-hour cap) |
| Free spin wheel | Every 6 hours (see 06_Gacha.md) |
| Thematic bundles | 2–10 minute timers (see 08_LiveOps_AB.md) |
| Weekly event | WeeklyStartPopup |
| Push notifications | — |
| Photo Album | Every case is saved and shareable (viral loop) |
Bot Leaderboard
[CODE ✔ LeaderBoardData.Init]
- Contains 499 NPCs with fixed scores:
(500 − rank) × 50. Rank 1 = 24,950. - The player starts at rank 500 and climbs 1 rank per 50 points.
- Bot scores never increase, and no weekly reset was found.
- So this is really a progress bar dressed up as competition.
- Bot names come from
leaderboard_names.csv(154 names). There are 4LeaderboardSOvariants (50 avatars/flags). - Reward: every 10 ranks (490, 480, …) the player gets a free Premium spin.
Points per action
[DATA leaderboard_scores.csv]
| Action | Points |
|---|---|
| Complete VIP level | 400 |
| Complete regular / Revenge / Auction | 200 |
| Choose Glitter / Marble / Injection maker | 200 |
| Choose Pop-It / Stencil maker | 150 |
| Complete Cleaning, Collect key, Place keychain | 100 |
| Upgrade studio (interior / wall / floor) | 80 |
| Choose Spray / Acrylic | 50 |
| Unlock skin | 50 |
| Place sticker / 3D decoration | 20 |
Advanced makers are worth more points so players try new makers, since new makers are expensive content to build.
Daily Missions
- 27 missions in
DailyMissionData, with reward groups. - Rewards of 50–150 coins.
- Examples: "Create 3 Spray cases" (120), "Upgrade your floor once" (50), "Play boxes mini game 2 times" (150).
Daily Login
- 7 days: 250, 500, 750, 1,000, 1,250, 1,500, 1,750 (7,000 total per cycle) [DATA
DailyLogin.csv]. - 30 days (
ThrityDaySign, iOS): exclusive items on days 1/2/4/5/7/9 (daily_bonus_orderinGoods.csv). - Daily sign has an RV option.
Idle Income
The formula and boosters are in 05_Economy.md. For retention, the key points are:
- The 5-hour offline cap pushes players to open the game several times a day.
- Workers are temporary and obtained via RV, so players need to renew them.